P+ - Toon Link - Subaction - KoolooLimpahL
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Stats
IASA: |
None |
Subaction Index: |
0x3 |
Scripts
Main
- AsyncWait(1.0)
- loop 125 times:
- if (ButtonPress value(0))
- IfStatementOr (ButtonPress value(1))
- IfStatementOr (ButtonPress value(2))
- IfStatementOr (ButtonPress value(3))
- IfStatementOr (ButtonPress value(6))
- IfStatementOr (ButtonPress value(7))
- IfStatementOr (ButtonPress value(8))
- BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
- SyncWait(1.0)
- AsyncWait(115.0)
- loop 30 times:
- if (ButtonPress value(1))
- IfStatementAnd ((LongtermAccessFloat (0xb2) Equal scalar(0)))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x21)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
- SyncWait(1.0)
GFX
- AsyncWait(10.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(49.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 61, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(84.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 61, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(115.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(132.0)
- if (BoolIsTrue RandomAccessBool (0x22))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 42, graphic: 12, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- SoundEffect1(8030)
- FloatVariableSet { variable: LongtermAccessFloat (0xb2), value: 1 }
- AsyncWait(143.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(150.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 61, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 61, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(192.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
SFX
- AsyncWait(49.0)
- SoundEffect1(8)
- AsyncWait(84.0)
- SoundEffect1(8)
- AsyncWait(115.0)
- SoundEffect1(6207)
- AsyncWait(120.0)
- loop 3 times:
- SoundEffect1(108)
- SyncWait(10.0)
- AsyncWait(143.0)
- SoundEffectOther1(6209)
- AsyncWait(150.0)
- SoundEffect1(8)
- SoundEffect1(8)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(49.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(84.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(115.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(143.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(150.0)
- Rumble { unk1: 18, unk2: 0 }