P+ - Toon Link - Subaction - KoolooLimpahL

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Stats

IASA: None
Subaction Index: 0x3

Scripts

Main

  1. AsyncWait(1.0)
  2. loop 125 times:
    1. if (ButtonPress value(0))
      1. IfStatementOr (ButtonPress value(1))
      2. IfStatementOr (ButtonPress value(2))
      3. IfStatementOr (ButtonPress value(3))
      4. IfStatementOr (ButtonPress value(6))
      5. IfStatementOr (ButtonPress value(7))
      6. IfStatementOr (ButtonPress value(8))
      7. BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
    2. SyncWait(1.0)
  3. AsyncWait(115.0)
  4. loop 30 times:
    1. if (ButtonPress value(1))
      1. IfStatementAnd ((LongtermAccessFloat (0xb2) Equal scalar(0)))
      2. IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x21)))
      3. BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
    2. SyncWait(1.0)

GFX

  1. AsyncWait(10.0)
  2. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  4. AsyncWait(49.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 61, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  6. AsyncWait(84.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 61, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  8. AsyncWait(115.0)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  10. AsyncWait(132.0)
  11. if (BoolIsTrue RandomAccessBool (0x22))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 42, graphic: 12, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    2. SoundEffect1(8030)
    3. FloatVariableSet { variable: LongtermAccessFloat (0xb2), value: 1 }
  12. AsyncWait(143.0)
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  14. AsyncWait(150.0)
  15. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 61, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 61, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  17. AsyncWait(192.0)
  18. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
  19. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

SFX

  1. AsyncWait(49.0)
  2. SoundEffect1(8)
  3. AsyncWait(84.0)
  4. SoundEffect1(8)
  5. AsyncWait(115.0)
  6. SoundEffect1(6207)
  7. AsyncWait(120.0)
  8. loop 3 times:
    1. SoundEffect1(108)
    2. SyncWait(10.0)
  9. AsyncWait(143.0)
  10. SoundEffectOther1(6209)
  11. AsyncWait(150.0)
  12. SoundEffect1(8)
  13. SoundEffect1(8)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(49.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(84.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(115.0)
  7. SlopeContourStand { leg_bone_parent: 0 }
  8. AsyncWait(143.0)
  9. SlopeContourStand { leg_bone_parent: 6 }
  10. AsyncWait(150.0)
  11. Rumble { unk1: 18, unk2: 0 }